Post by Chimaera on Jul 20, 2016 3:47:21 GMT
A way into the estate grounds had been found.
For now the mystery of the estate house has to wait as the Silverlake Guard pushes forward in their effort to reclaim the grounds. Bishop senses a great evil within the darkness of the overgrowth that has reclaimed the land. He has called for aid from a small squadron of New Dawn members to assist with the cleansing of this unholy land.
While the Silverlake Guard holds the like against the monsters threatening to push back into the estate, the squadron is to explore and uncover the source of this evil. The gnome Spricklesprocket has also found troubling information within a found diary in the estate that may be one A'mere heir may still be among the living.
In order to make sure that the squadron is successful, Bishop has assigned a sorcerer by the name of Constantine to lead them past and into the open and dangerous grounds of the A'mere land.
Your orders are to locate the source of this power and either neutralize it or bring back intelligence of its location to the guard.
PLAYER SLOTS: 3 minimum, 4 maximum.
MISSION LEVEL: 4 (Character Levels 3 - 5)
GAME TIME: 7:30 PM EST, 7/20/2016 (Getting Ready)
8:00 PM EST, 7/20/2016 (Game Begins)
PROJECTED END TIME: 11:00 PM EST, 7/20/1016, but may press until 12:00 AM EST, 7/21/2016
GM NOTE: All classes may be extremely useful. Healing abilities and potions are an absolute must. There may be a chance of undead encounter. This may be a combat heavy mission. Also please be advised that this may be a two part mission.
PLEASE ALSO NOTE this is going to be a dangerous mission. Your character may die in the process of this mission. Be warned.
For now the mystery of the estate house has to wait as the Silverlake Guard pushes forward in their effort to reclaim the grounds. Bishop senses a great evil within the darkness of the overgrowth that has reclaimed the land. He has called for aid from a small squadron of New Dawn members to assist with the cleansing of this unholy land.
While the Silverlake Guard holds the like against the monsters threatening to push back into the estate, the squadron is to explore and uncover the source of this evil. The gnome Spricklesprocket has also found troubling information within a found diary in the estate that may be one A'mere heir may still be among the living.
In order to make sure that the squadron is successful, Bishop has assigned a sorcerer by the name of Constantine to lead them past and into the open and dangerous grounds of the A'mere land.
Your orders are to locate the source of this power and either neutralize it or bring back intelligence of its location to the guard.
PLAYER SLOTS: 3 minimum, 4 maximum.
MISSION LEVEL: 4 (Character Levels 3 - 5)
GAME TIME: 7:30 PM EST, 7/20/2016 (Getting Ready)
8:00 PM EST, 7/20/2016 (Game Begins)
PROJECTED END TIME: 11:00 PM EST, 7/20/1016, but may press until 12:00 AM EST, 7/21/2016
GM NOTE: All classes may be extremely useful. Healing abilities and potions are an absolute must. There may be a chance of undead encounter. This may be a combat heavy mission. Also please be advised that this may be a two part mission.
PLEASE ALSO NOTE this is going to be a dangerous mission. Your character may die in the process of this mission. Be warned.