Post by Chimaera on Jul 13, 2016 14:10:16 GMT
The A'mere estate is a tomb. Hidden among the dust, decay, and the walls is a mystery that needs to be uncovered now that most of the refugees have been patched up and allowed to move on.
With the assistance of a gnome sorcerer a team was able to kill the magic that still lingered within the house. However, the 'Heart' of the manor still beats. The primary mission is for a small team to go into the manor again, find the giant spider and her brood that were kept as pets by the A'mere's and kill them.
The secondary is to find another way out of the manor as it appears the glass is enchanted and can't be broke from the inside. The success of this secondary mission will allow a team out into the grounds to begin clearing them for this estate to fully become the New Dawn's second base.
Participates will meet with Captain Bishop in the basement of the manor for preparation. Before his departure, the gnome did warn given how long the last team went in, there may be more surprises even though parts of the manor was already "cleared".
PLAYER SLOTS: 4 minimum, 5 maximum.
MISSION LEVEL: 3 (Character Levels 2 - 4)
GAME TIME: 8:30 PM EST, 7/13/2016 (Getting Ready)
9:00 PM EST, 7/13/2016 (Game Begins)
PROJECTED END TIME: 11:00 PM EST, 7/13/1016, but may press until 12:00 AM EST, 7/14/2016
GM NOTE: Martial classes preferred, but ranged / caster classes may come in handy (healing is never a bad thing). Items that you may want to purchase in the getting ready time period: anything that can cure poison, disease, and potions of healing. Healing classes should prepare spells of this type as well, defensive spells and a few offensive.
PLEASE NOTE this is going to be a dangerous mission. Your character may die in the process of this mission. Be warned.
With the assistance of a gnome sorcerer a team was able to kill the magic that still lingered within the house. However, the 'Heart' of the manor still beats. The primary mission is for a small team to go into the manor again, find the giant spider and her brood that were kept as pets by the A'mere's and kill them.
The secondary is to find another way out of the manor as it appears the glass is enchanted and can't be broke from the inside. The success of this secondary mission will allow a team out into the grounds to begin clearing them for this estate to fully become the New Dawn's second base.
Participates will meet with Captain Bishop in the basement of the manor for preparation. Before his departure, the gnome did warn given how long the last team went in, there may be more surprises even though parts of the manor was already "cleared".
PLAYER SLOTS: 4 minimum, 5 maximum.
MISSION LEVEL: 3 (Character Levels 2 - 4)
GAME TIME: 8:30 PM EST, 7/13/2016 (Getting Ready)
9:00 PM EST, 7/13/2016 (Game Begins)
PROJECTED END TIME: 11:00 PM EST, 7/13/1016, but may press until 12:00 AM EST, 7/14/2016
GM NOTE: Martial classes preferred, but ranged / caster classes may come in handy (healing is never a bad thing). Items that you may want to purchase in the getting ready time period: anything that can cure poison, disease, and potions of healing. Healing classes should prepare spells of this type as well, defensive spells and a few offensive.
PLEASE NOTE this is going to be a dangerous mission. Your character may die in the process of this mission. Be warned.
After Game Summary: