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Post by Ryku on Jun 20, 2016 11:37:08 GMT
Plot: One of the New Dawn allies have found some of our lost men, the have been sent to a ore mine four days travel from here. An informant has told us they are hurt but have not caved any information about us but it would be better to get them out before then loose their resolve. will our heroes be able to handle such a high risk mission? only time will tell. Things players need to know: I want players to think hard if their characters can handle this, brute force may not be the best option. Stealth, bluff, disable device, things like this will be helpful. Mission level : 3 (level 2-3-4 characters only) Players : 4 max Game time : Sunday 06/26/2016 1:00 pm est After the Mission PLAYERS please fill this out. Gamemaster Review
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keran
Sheet Checker
Posts: 55
Roll20 ID: Bratty Savior
Skype ID: zoombehs
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Post by keran on Jun 20, 2016 13:27:59 GMT
Keran - Level 3 - Unchained Rogue (Rake and Scout) Skills: Rogue-ish things (stealth, mobility, disable device.) Average social abilities. Here's hoping he doesn't die... If anyone who hasn't played as much wishes to partake, I have no problem stepping aside.
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Post by Chimaera on Jun 20, 2016 14:41:27 GMT
CHIMAERA GRAY — LEVEL 3 — Archer (Ranger) SKILL: Mobility, Archery (Ranged Damage), Stealth, and Scouting.
Player Note: For story reasons, you can place me on the line-up for backup participants if you'd like to allow others who haven't been on adventure yet.
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Vee
Sheet Checker
Posts: 44
Characters: Akasha
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Post by Vee on Jun 21, 2016 20:20:42 GMT
Akasha Smerti (See signature for link) - Level 2 Skills: Rogue-stuff, Social, Tactics.
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