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Post by Ryku on May 15, 2015 14:24:30 GMT
TIME to WORLD TIME So we've been having the issue of the world not feeling alive and active. It is impossible for characters to be in each and every mission and to slow things down we've come up with something that is a mandatory thing to implement into your games. But before talking about that I just want to state that Chiyo runs on EST Time. There will be a World Clock on the forums on which will show what time it is in the world itself. So traveling to missions requires time.. Something that we've been ignoring for the past 5 weeks. But how do we implement time into our games? WE HAVE A WORLD MAP WHICH MUST BE USED... The Proper Formula for Time should be added is this. (Miles Traveled)divided by (Speed) divided by (2)= IRL Days taken to travel and complete the mission. During this time all characters that participate in the Session are locked until the lock date is passed. More sessions can happen for those locked characters with the GM pertaining to that trip but is optional. Even if the the characters didn't travel to a far off place all characters are still locked for a minimum of 24 hours. NOTE THIS IS MANDATORY and REQUIRED for GMs to state how long the Travel will be during the session briefing.THANK YOU! FROM RYKU
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